

City base Screenshot of Champions of Anteria, showing the city base HUD. Trading posts increase the amount of gold and renown generated by a given territory each day, whilst fortifications delay an attack by a set amount of time. Ĭaptured territories can be enhanced by the construction of trading posts and fortifications within each territory.

In this way, an enemy faction might attack a player-owned territory, a neutral territory, or a territory owned by one of the other factions. Enemy factions are fully automated and pursue their own objectives, levelling up their city bases independently of what the player is doing elsewhere on the map. Playing a defensive mission also constitutes a turn, meaning the player cannot play both a defensive and an offensive mission on the same day. The game is played in 'turns', with the player and all opposing factions allowed to attack one territory per day. The game is not over, however, until an opposing faction captures the player's city base territory. If they lose, the territory will be captured by the opposing faction. If the player wins, the attack is repelled, and the player retains the territory. Players can only attack territories immediately adjacent to territories they already own, and when an opposing faction attacks the player's territory, the player has one day (in game-time) to prepare before they must play a defensive mission. To defeat an opposing faction permanently, the player must conquer their city base, which is guarded by a boss and can only be accessed after all territories belonging to that particular faction have been captured. To complete the game, the player must own every territory on the world map. At the commencement of the game, some of the territories are neutral and some are owned by one of the three factions opposing the player. The world map is divided into 26 territories, one of which is the player's city base. Many critics were also unimpressed with the AI, especially in relation to pathfinding, and there was a general consensus that the combat missions were unacceptably repetitive.Ĭhampions of Anteria is made up of three main gameplay components - world map, city base, and combat missions. Others, however, criticised the game as being neither one thing nor the other, with both the city-building and the combat lacking sufficient depth. The graphics, voice acting, and humour were generally praised, and some critics found the integration of city-building and action role-playing well handled. Keeping most of the art assets and maintaining the tone and broad storyline of Kingdoms, Blue Byte had completely reworked the gameplay by removing most of the city-building and economic elements and focusing instead on the action role-playing combat missions.Ĭhampions of Anteria received mixed reviews.
CHAMPIONS OF ANTERIA ED CPY TORRENT SERIES
Nothing more was heard of it until 2016, when it re-emerged as a new property entirely, unrelated to the Settlers series and with a new title. However, after the closed beta produced predominately negative feedback, especially in terms of how the game didn't "feel" like a Settlers title, Ubisoft scrapped the project. Championed by Blue Byte and Ubisoft as the most innovative title in the series to date, it was set to feature a mixture of city-building, economic micromangement, real-time strategy, and action-role playing. Originally intended for a 2014 release as the eighth entry in The Settlers series, the game was announced as The Settlers: Kingdoms of Anteria. The champions agree to help, but soon find themselves in conflict with Kalen Daark, a powerful black mage with his own evil agenda. Beset by enemies on all sides, each attempting to gain control of the kingdom, the people of Anteria turn to a group of champions - native Anterians who have recently returned after many years away.

The game tells the story of Anteria, a once prosperous kingdom that has fallen into disarray and factionalism. In October, Blue Byte released two DLC packs The Alchemist and The Beastmaster, featuring new characters and buildings. Champions of Anteria is an action role-playing video game developed by Blue Byte and published by Ubisoft for Microsoft Windows.
